Blending Exercises

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Blending Exercises

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BLENDING COORDINATION TECHNIQUES

(Leading and Entering Rolls)

by Troy Schultz and Evan Baltazzi

Purpose:

The Wrist and Body Coordination Techniques introduced in the A.S.P. Second Degree Program result in a release to a secured grip from a variety of basic attacks (see A.S.P. main text page 158). This practice is preparatory to the more difficult controls learned in the A.S.P. Third Degree Program and beyond. These exercises teach proper body positioning/movement (leading & entering), coordination, and sensitivity to resistance. Sensitivity to resistance is necessary so that defenses can be changed on the fly to account for changes in the attackers energy.

It is the purpose of these Blending Coordination Techniques to extend this practice using fluid blending motions that are necessary for all advanced A.S.P. techniques. These techniques are effective in teaching students the value of fluid motion in technique execution. They also serve as excellent warm-up exercises for the advanced A.S.P. practitioner and offer an aesthetic appeal due to their fluidity. The extra rolling break-fall practice is also an added benefit for the attacker.

It should be stressed that the primary purposes of these exercises are still proper body positioning/movement (leading & entering), coordination, and sensitivity to resistance. They are not to be practiced as self defense techniques as they do not finish with a control. This is very important since upon initial observation one might mistake this practice for something that resembles traditional Aikido. Nothing could be more false. The intent and purpose of these techniques is very clear as described above. In real self defense, a follow-up control to the end of the fight is preferred unless you are faced with multiple attackers.

Attacks:

The attacks are the same attacks for the Wrist and Body Coordination Techniques introduced in the A.S.P. Second Degree Program (see A.S.P. main text page 158). These attacks are abbreviated below for reference. Although the energy should initially be static, both pulling and pushing energy should be explored. It is also possible to include techniques that are executed prior to the grips being secured (i.e., the "before" situation). Although one may be tempted to add all the attacks from the basic A.S.P. program (i.e., 1-79), this should be avoided as it will confuse the intent of the practice and make it more difficult to learn. Such practice could be introduced during free sparing with follow-up controls. Simplicity is what makes these techniques effective learning tools and enjoyable practice.

Defenses:

The primary guideline for this practice is that the motion must end with a throw that allows the attacker to either roll forward or backward. The defender should try to use simple leading or entering motions followed by any one of the numerous techniques within the A.S.P. program. There are no limitations to the type of techniques that can be used. This is, after all, an advanced practice. It is suggested that techniques that work well from static energy be selected as primary techniques as these will be very compelling throws. However, as long as the attacker is off-balanced and forced to roll, the practice is successful. Many of the techniques that can be used will work either with a lead (i.e., moving the attacker into position) or without a lead (i.e., moving yourself around the attacker). Both extremes of the same technique should be explored as they will give a complete understanding of the technique.

Techniques used must be real throws that compel the attacker to roll. If the attacker doesn't feel as if he or she is not being thrown, they should not fall. Below are some examples of some techniques. Enjoy!

Blending Coordination Techniques
(Leading & Entering Rolls)

SAME SIDE NORMAL GRIP (ONE HAND AND TWO HAND GRIPS, LEFT AND RIGHT)

ONE HAND GRIP: W-7, W-2, W-3, E-5, forward/back throw, over throw, cross arm deflection into W-1 (like belt grab deflection), cross arm deflection into nape throw without leg so attacker can roll, modified elbow/leg drive (leave leg out so attacker can roll back)

TWO HAND GRIP: uppercut throw, W-2, arm-bar throw, forward/back throw, W-7, W-1, over throw, E-5

CROSS HAND NORMAL GRIP (ONE HAND, LEFT AND RIGHT)

arm-bar throw, W-2, W-7, W-1, uppercut throw, W-3, E-5, cross arm deflection into nape throw without leg so attacker can roll

TWO HANDS ON TWO HANDS (FRONT AND BEHIND)

BEHIND: leading forward roll, W-3, W-5, E-5, leading forward/back throw, opposite side W-1

FRONT: linear blade/thumb, up/down throw, rowing pull over throw, entering throw, W-2, knee-groin throw, basic motion + W-1, W-2, uppercut throw, E-5, etc. rushing E-5

TWO HANDS ON ONE FROM BEHIND

W-1, knee-groin, W-7, W-2, linear blade

HAMMERLOCK

W-2, uppercut throw, knee-groin

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